
Most vibe coding content stops at "ship it." Build something, deploy it, share it on Twitter. Done.
But then what?
You've built something that works. People use it. Maybe they even say nice things about it. But that nagging question remains: could this actually make money?
The answer is often yes. And the path from side project to revenue is more accessible than ever. This guide covers everything from choosing a monetization model to finding your first paying customers to scaling beyond hobby income.
Not everything you build should become a business. But some things absolutely should. Here's how to tell the difference.
People ask if they can pay for it. This is the clearest signal. When strangers reach out asking about pricing, you've found something real.
It solves a specific, recurring problem. One-time problems don't sustain businesses. Recurring pain points do. If people will need your solution again next week, that's monetizable.
You built it because nothing else existed. The best businesses fill gaps. If you searched for a tool, couldn't find one, and built it yourself, others probably have the same need.
Others are paying for inferior alternatives. Look at your competition. If people pay for worse solutions, they'll pay for better ones.
Some projects are better left free. That's not failure. It's strategy.
Consider keeping it free if:
The simplest test: would you pay $X per month for this if someone else built it? Be honest. If the answer is no, your customers probably feel the same way.
The model you choose shapes everything: your pricing, your customers, your stress levels. Choose carefully.
Customers pay once, get access forever.
Best for: Tools, templates, digital products, things that don't require ongoing maintenance.
Pros: Simple to set up, immediate revenue, no churn to worry about.
Cons: No recurring income means you're always hunting for new customers. Revenue is lumpy and unpredictable.
Price psychology: One-time products can command higher prices than monthly equivalents. A $99 purchase feels easier than a $10/month commitment for many buyers.
Customers pay monthly or annually for continued access.
Best for: Products that deliver ongoing value, tools with usage patterns, anything that improves over time.
Pros: Predictable revenue, compounds over time, aligns your incentives with customer success.
Cons: Higher customer expectations, churn management becomes a job, pressure to constantly improve.
Pricing strategy: Offer both monthly and annual options. Annual plans typically offer 2 months free (pay for 10, get 12). This improves cash flow and reduces churn.
A free tier with paid upgrades for power users.
Best for: Products that improve with scale, tools where usage naturally segments casual from serious users.
The free tier is marketing. It's not giving away value. It's acquiring users who might upgrade later.
What to gate: Premium features, higher usage limits, priority support, team collaboration. Never gate the core value proposition.
Realistic conversion rates: 2-5% of free users become paying customers. Plan your numbers accordingly. You need significant free user volume for this to work.
Customers pay based on how much they use.
Best for: API products, AI-powered tools with real costs per request, infrastructure services.
Pros: Aligns cost with value perfectly, scales naturally with customer success.
Cons: Revenue is unpredictable, customers may limit usage to control costs, harder to forecast.
One payment for permanent access. Usually offered early or through deal platforms.
When they make sense: You need cash now for validation, you want quick traction and testimonials, you're testing market appetite.
The danger: Lifetime customers have permanent expectations but contribute zero future revenue. Too many lifetime deals can sink a business. Use sparingly and strategically.
This used to be the hard part. Now it's one of the easiest steps.
Most vibe coders use Stripe, and for good reason. It's developer-friendly, well-documented, and AI assistants know it inside out.
Ask your AI coding tool to integrate Stripe payments, and you'll have working checkout in under an hour. The documentation is excellent, the dashboard is intuitive, and it scales from your first dollar to millions.
What Stripe handles: payment processing, subscriptions, invoicing, basic tax calculation, fraud prevention.
What you still handle: tax compliance in many jurisdictions, refund policies, customer support.
Dodo Payments offers merchant of record services with a developer-first approach. The key difference: they handle global tax compliance, not just payment processing. If selling internationally sounds complicated, services like Dodo handle the complexity so you can focus on building.
Paddle serves a similar merchant of record role with strong European presence. They handle VAT, sales tax, and compliance across jurisdictions.
Gumroad is simpler but takes a larger cut. Best for digital products, downloads, and creators who want zero configuration. You can be selling within minutes.
Pricing is part math, part psychology, part experimentation.
The "10x value" rule: If your product saves someone 10 hours per month and their time is worth $50/hour, that's $500 of value. Charging $50/month (10% of value) feels like an obvious deal.
Competitive research without copying: Know what alternatives cost, but don't automatically match them. If you're better, charge more. If you're simpler, you might charge less but convert more.
Start higher than you think. You can always offer discounts, but raising prices on existing customers is awkward. Most first-time founders underprice significantly.
The psychology of $9 vs $12: Charm pricing ($9, $19, $49) works for consumer products. Round numbers ($10, $20, $50) signal premium quality. For B2B, round numbers often convert better.
The first paying customers are the hardest to get and the most important to learn from.
Your friends will buy your product. They'll say it's great. They'll leave positive reviews.
This means almost nothing.
Friends validate your feelings, not your product. Strangers with no obligation to be nice validate your business. You need people who have zero reason to care about your success to open their wallets.
Don't count friends and family in your customer numbers. They're support, not signal.
Reddit: Find subreddits where your target customers hang out. Don't spam. Participate genuinely, then share your project when relevant. The r/SideProject and r/indiehackers communities are good starting points.
Twitter/X: The indie hacker community is active and supportive. Build in public. Share your progress. People root for builders and want to support them.
Product Hunt: Timing matters. Launch on Tuesday, Wednesday, or Thursday. Prepare your hunter, your assets, your launch team. One good Product Hunt launch can generate months of traffic.
Hacker News "Show HN": Technical audiences who appreciate well-built products. Be ready for harsh feedback alongside genuine interest.
Niche communities: The best early customers often come from small, focused communities related to your specific problem. A Slack group for freelance designers might be better than a massive subreddit.
What works in launch posts:
The "I built this because I needed it" story. Authentic origin stories resonate. Explain the problem you faced, why existing solutions failed, and what you built instead.
Clear before/after. Show the transformation. "Before: 2 hours of manual work. After: 5 minutes automated."
Honest about limitations. Acknowledging what your product doesn't do builds trust. "This isn't for enterprise teams. It's for solo creators who want simplicity."
Launch discounts that don't devalue: "50% off for the first 100 customers" creates urgency without making your product seem cheap forever.
Founder pricing: Offering special rates to early believers in exchange for feedback and testimonials. Make it exclusive and time-limited.
Testimonials for deals: Early customers getting a discount should provide something in return. A testimonial, a case study, detailed feedback. Make this explicit.
The game changes after initial traction. What got you here won't get you there.
Support becomes real work. Ten customers mean occasional emails. One hundred customers mean daily support requests. Build systems before you need them.
Feature requests flood in. Everyone wants something slightly different. You'll be tempted to build everything. Resist. Stay focused on your core value.
Bugs affect real people. When a hundred customers depend on your product, downtime matters. Monitoring, error handling, and reliability become priorities.
Your email list is the one audience you own. Social platforms can change algorithms. Email endures.
Simple tools work: ConvertKit for creators, Buttondown for simplicity, Resend for developers who want control.
What to send: Product updates, tips for getting more value, occasional promotions. Once per week maximum for most products. Quality over frequency.
Nurturing without annoying: Every email should provide value. If you wouldn't want to receive it, don't send it.
Writing about the problem you solve attracts people who have that problem.
SEO basics for side projects: Target specific, long-tail keywords. "Best invoice template for freelancers" is better than "invoicing software." Write helpful content, optimize titles, build a few backlinks.
Distribution matters more than creation: A mediocre post shared in 10 relevant communities beats a brilliant post shared nowhere. Spend as much time distributing as creating.
Paid advertising is a multiplier. It multiplies whatever's already working.
Only after organic works: If people aren't converting from free traffic, they won't convert from paid traffic. Fix your conversion first.
Starting budgets: $500-1000 is enough to test. Set strict daily limits. Expect to lose money learning.
Track what actually converts: Install proper analytics before spending on ads. Know exactly which campaigns produce paying customers, not just clicks.
The unglamorous realities of running a monetized side project.
Have a clear refund policy. Display it prominently. "30-day money-back guarantee, no questions asked" reduces purchase anxiety and rarely gets abused.
When to refund without question: Almost always. A refund costs you the sale. A chargeback costs you the sale plus fees plus potential account problems. Refund gracefully.
Preventing chargebacks: Clear billing descriptors, easy refund processes, responsive support. Make it easier to get a refund than to dispute a charge.
You need to pay taxes on revenue. This isn't optional. Side project income is still income. Set aside 25-30% for taxes from day one.
When to form an LLC: When revenue becomes significant, when liability concerns arise, when you want to separate business and personal finances. Consult a local accountant for your specific situation.
Tools that simplify compliance: Depending on your jurisdiction, services like Mercury for banking, Bench for bookkeeping, or your country's equivalent can reduce headaches.
Paying customers create pressure. When people pay, they expect reliability, support, improvement. This pressure is motivating but can become overwhelming.
Setting boundaries on support: Define support hours. Use canned responses for common questions. Build documentation to reduce repeat inquiries.
Good enough is good enough. Perfectionism kills side projects. Ship improvements incrementally. A working product that exists beats a perfect product that doesn't.
Signs you're undercharging: No price complaints, instant yes from every prospect, customers saying "this is so cheap," competitors charging significantly more.
Grandfather existing customers or not? Both approaches work. Grandfathering builds loyalty but creates complexity. Raising prices for everyone is simpler but risks churn. Choose based on your relationship with early customers.
Communicating increases: Give advance notice (60-90 days). Explain why. Offer annual plans at old rates to lock in loyalty.
What different revenue levels actually mean and feel like.
One hundred dollars per month. It sounds small. It's not.
This is validation that strangers will pay for what you built. Many side projects never reach this point. You're ahead of most.
At $100 MRR, it's still a side project. Treat it that way. Don't quit your job. Keep experimenting.
Now we're talking. A thousand dollars monthly covers meaningful expenses: your tools, your subscriptions, your coffee habit for the year.
This is decision point territory. Do you want to stay at this level (a nice supplement) or push for growth (more work, more reward)?
Either answer is valid. Not every project needs to become a startup.
Five thousand monthly is significant income in most places. It's also significant responsibility.
Support volume is real. Reliability expectations are real. You're running a small business whether you planned to or not.
The "should I quit my job?" question: Usually, not yet. $5K MRR with low churn might sustain you. But jobs provide stability, benefits, and freedom to experiment without pressure. Most people wait until $10K+ MRR is stable before considering the leap.
This is a real business by any measure. Six figures annually from something you built.
At this level, consider:
Technical skills got you here. Different skills take you further.
You're not just coding anymore. Customer conversations matter more than feature development. Revenue is feedback. Support emails are product research.
This shift feels uncomfortable for builders. You want to build. But listening, selling, and supporting are what make building sustainable.
Most overnight successes took years. The projects that suddenly blow up usually had years of quiet building behind them.
Compounding works for businesses too. Each customer, each improvement, each piece of content builds on what came before. Consistency beats intensity every time.
As a vibe coder, you have advantages traditional developers don't:
Speed: You built it fast with AI. You can iterate faster than competitors stuck in traditional development cycles.
Low overhead: No investors, no employees, no office. Every dollar of revenue is mostly profit.
Flexibility: You can pivot in days, not months. If something isn't working, change it.
These advantages matter. Use them.
Here's your action plan:
Evaluate what you've already built. Do you have something that solves a real, recurring problem?
Choose a monetization model. Match the model to your product and your life. Don't pick SaaS just because it's trendy if one-time sales suit you better.
Set up payments. This afternoon. It's easier than you think.
Set a price. Higher than your first instinct. You can always discount.
Tell 10 people. Not friends. Strangers in communities where your customers hang out.
Listen and iterate. Early feedback shapes everything. Pay attention.
The first dollar is the hardest. Everything after that is just doing more of what worked.
Your side project doesn't have to stay a side project. But even if it does, making money from something you built is one of the most satisfying feelings in the world.
What will you charge for?
Dodo Payments provides merchant of record services with competitive pricing and developer-first approach. Sell software globally with tax compliance handled.

Dodo Payments enters the merchant of record space with a developer-first approach and competitive pricing. It handles the complexity of global software sales—payments, taxes, compliance—while you focus on building.
Key Features:
What Dodo handles:
Developer experience:
Dodo Payments is compelling for developers evaluating merchant of record options who want modern infrastructure without the premium pricing of established players. The focus on developer experience and transparent pricing makes it worth considering for new projects.